Ludum Dare 43

Created a weird game for a Ludum Dare game jam a couple weekends ago. Gameplay didn’t turn out great, but I’m happy with the polish result. It’s been a while since I made a game where I had to do all the art, sound, programming and design myself.

I’ll add the link to my game page soon…still need to sort out some bugs.

“If you don’t have a consistent goal in life, you can’t live it in a consistent way.”

  • Marcus Aurelius

Currently reading Snow Crash by Neal Stephenson and came across this gem of a quote:

“I just saved your fucking life, Mom,” Y.T. says. “You could at least offer me an Oreo.”

The greatest, most fun game development team I’ve ever had the pleasure to work with. Such talent and passion. Here’s to hoping fate reunites the team again in the future.

I’ve never done any type of 3d modeling before, but I was curious about the process. So I dove right it. I made this using a super user friendly tool called Asset Forge.

If you’re a fan of fun, definitely check out Gloomhaven. A fantastic game. The setup and tear down is lengthy, so be sure to have an afternoon blocked out. Well worth it however.

Another fun #journaling session this morning. Exploring ideas around the balance between story and gameplay in #interactivefiction. What’s more important to you in a narrative game, fun puzzles or good storytelling?

Story cubes are a great tool to help break you out of a creative block. Had a great #journaling session this morning working on an outline for a Choose Your Own Adnventure game. #interactivefiction

Absolutely love this calming piece of #PixelArt. Credit goes to the mysterious 1041uuu - a truly talented pixel artist. You can find their work on twitter @1041uuu

Got to prototype a board game with the fiancé yesterday. 2 hour #gamejams might feel limiting but they’re a blast.


I’ve been trying to get more comfortable sharing my work, so here’s a doodle from a few days ago.