October 23, 2019

Started work on a new #gamedev project today. Wall Street Wizards is a short #textadventure about the ruthless world of day trading potions and curses across time and dimensions.

I’m taking a stab at trying to do my own art for this one. It’s certainly been a challenge. We’ll see how it goes.

UPDATE 10/28/19:

This project was like pulling teeth to complete. I’m releasing it just to call it done. Be warned it’s highly unpolished and deeply embarrassing to its creator. Play it here.

Lessons Learned:

  • Do not undertake an Interactive Fiction project lightly.
  • Development should be effortless in the beginning. Not easy, but effortless.

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CRESCERE released! I just released CRESCERE, a small minimalist-puzzle game inspired by Tak’s clever game Tempres. Take a minute or two to play a relaxing one-button
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Brew Castles Here’s a small game mechanic I came up with. For this I wanted to explore making satisfying interactions. Why? If you think about it, all video