November 14, 2019

Yikes! This game took me a lot longer to finish than I was expecting.

The Hacker’s Cave is a proof-of-concept for bringing the Gamebook format to the digital age.

I was tempted to quit this project more than once, but I’m happy to have finally finished it.

October 29, 2019

Here’s a small game mechanic I came up with. For this I wanted to explore making satisfying interactions.

Why?

If you think about it, all video games are made up of small interactions.

Simply, video games boil down to inputs and outputs. Therefor the more satisfying each input is, the more enjoyable the interaction with the game will be. Brew Castles was an exercise in trying to make each input satisfying.

You can play it here.

October 23, 2019

Started work on a new #gamedev project today. Wall Street Wizards is a short #textadventure about the ruthless world of day trading potions and curses across time and dimensions.

I’m taking a stab at trying to do my own art for this one. It’s certainly been a challenge. We’ll see how it goes.

UPDATE 10/28/19:

This project was like pulling teeth to complete. I’m releasing it just to call it done. Be warned it’s highly unpolished and deeply embarrassing to its creator. Play it here.

Lessons Learned:

  • Do not undertake an Interactive Fiction project lightly.
  • Development should be effortless in the beginning. Not easy, but effortless.
October 22, 2019

I just released CRESCERE, a small minimalist-puzzle game inspired by Tak’s clever game Tempres.

Take a minute or two to play a relaxing one-button game and let me know what you think.

Enjoy!

October 17, 2019

Drink Is Out Now!

Drink is a small puzzle game about collecting enough water before the 100 year drought begins.

The game was made in around 10 hours as a personal game jam project.

You can play it over at Itch.io. Enjoy!

October 15, 2019

Update

My journey to Rapid Game Development mastery continues. Over the weekend I participated in the Mix And Game Jam.

After 13 days of straight game development, I think I was a bit burned out because I made something stranger than usual for the jam.

I’m not sure how long I’ll keep the game up. I wasn’t super happy with how it turned out. However, you can check it our for now over at itch.io:


Next Up

With the Mix and Game Jam complete and a day of rest, I turn to my next game that should be released in the next day or two: